Drop a Stanford .ply — binary or ASCII — and inspect the scan under studio light. Vertex-colored point clouds and meshes both render.
Parsing and rendering happen entirely in this tab. Your file is never uploaded to a server.
Studio lighting with real environment reflections, orbit, zoom and frame-to-fit. Animation clips play back when present.
Mesh triangle totals and vertex counts are reported on load, so you can sanity-check a scan before it enters your pipeline.