71 physically-based presets, rendered live on this page's children — each material page carries a real-time 3D demo and the actual PBR parameters of the shader, not marketing copy. Pick one, open it in the editor, export it.
Mirror-finish metals at roughness values from 0.005 to 0.3. Chrome reproduces the environment almost untouched — the purest reflection test in the library.
Warm metals from 0.05 to 0.5 roughness, including scuffed and brushed variants. The fastest route to a 'premium' read.
Textured industrial steels — brushed, corrugated, riveted and worn. Surface detail you can see from across the room.
Silver, titanium, platinum, copper, brass and rose gold: seven alloy temperatures between cold grey and warm pink.
Six hue gradients mapped onto polished metal. Color travels across the extrusion as the camera moves.
Procedural surface patterns — starfields, panel lines, circuitry and wear maps — on metal bases.
Thin-film iridescence computed per viewing angle, not baked into a texture. The surface genuinely shifts as it turns.
Real transmission and refraction: IOR, thickness and roughness per preset. Backgrounds bend through the letters.
Translucent gummy plastics and lacquered solids — clearcoat over saturation, candy-store physics.
Fully matte, fully diffuse clays at 0.92 roughness. Nothing reflects; everything softens.
Self-emitting surfaces at 1.6× emissive intensity — these presets are their own light source.
Sheen-based fabrics: grazing light lifts a soft rim off every edge, like real pile.
Woven and forged carbon under clearcoat — the motorsport finishes, twill and marbled.
Procedural grain for oak, walnut and ebony, oiled-matte to clear-coated.
Polished and raw minerals: marble veining, terrazzo chips, concrete and volcanic glass.