Not feature demos — workflows. Each playbook covers one real job: what to extrude, which material carries it, how to light it, and what to export. Every recipe uses only what this site ships.
Esports marks live on streams, overlays, jerseys and merchandise at once. Extruding the mark into metal — and exporting both image and mesh — covers every surface from one master.
Podcast artwork must survive Apple's 55-pixel thumbnail and the 3000-pixel master alike. A bold extrusion with strong material contrast holds shape at both extremes.
Web3 identity wants two artifacts: a prismatic token mark and, increasingly, a physical-feeling coin render for the landing page. This site builds both from the same artwork.
Launch week needs a stream of visuals: hero render, social cutdowns, detail crops. One 3D scene recorded as video produces all of them without a render farm.
The same extruded mark that lives on your site can become a desk badge or patch master — STL export carries the watertight geometry a slicer wants.
Store icons are shown masked — rounded square on iOS, squircle on Android, circle in search. A centered extrusion with generous padding survives all three masks.
Club identity lives between the kit print and the broadcast graphic. Extruding the crest gives the broadcast version weight while the flat original keeps serving print.
The luxury register is quiet: platinum or rose gold, a soft single-source light, and slow — or no — motion. The material system here is physical enough to carry that restraint.