Polygon counts for logos: when to care, when not to
Extruded text is cheap geometry — typically a few thousand triangles — but bevel segments and curve resolution multiply it. Budgets for web, game engines and print.
What an extruded letter actually costs
Text extrusion builds triangles from 2D outlines: each curve becomes segments, each segment becomes a wall quad (two triangles), plus front and back caps. A short wordmark typically lands between 2,000 and 10,000 triangles — trivial for any GPU made this decade.
The multipliers are bevel segments and curve resolution: doubling bevel smoothness can triple the count on curvy faces like 'S' or 'G'.
Budgets by destination
Web hero embeds: under 100k triangles renders instantly on phones. Game engines: a logo prop can spend 10–20k comfortably. 3D printing: triangle count is irrelevant — slicers resample everything; what matters is wall thickness.
The GLB viewer on this site shows triangle count and bounding box for any dropped file, so you can verify before shipping.
File size is usually materials, not geometry
If a GLB is unexpectedly heavy, the cause is usually embedded textures, not triangles. Procedural logos like the ones from this editor carry no image textures at all — the material is parameters — so a typical export sits well under a megabyte.