Gold · preset 08/71

Damaged Gold

Gold with a procedural scuff map at 0.5 roughness — the kind of surface a relic or a pirate chest earns over decades. Diffuse wear, honest character.

  • Game assets
  • Relic aesthetics
  • Story-driven marks

Live WebGL render — orbit it. Lit by the Woods environment.

Measured

Shader parameters, read live

Measuring on your device…

Same family — Gold

Warm metals from 0.05 to 0.5 roughness, including scuffed and brushed variants. The fastest route to a 'premium' read.