Chrome pulled back to 0.3 roughness, so reflections smear into broad highlights instead of sharp mirror lines. Reads as satin-plated rather than showroom-polished.
Live WebGL render — orbit it. Lit by the Shop environment.
Measured
Shader parameters, read live
Measuring on your device…
Same family — Chrome
Mirror-finish metals at roughness values from 0.005 to 0.3. Chrome reproduces the environment almost untouched — the purest reflection test in the library.